Build the Ages The Old West A frontier town builder · in the browser
The Old West key art: a young boom town on the prairie with painted false fronts, a brick depot and a steam train under a big warm sky

Founding a town · open to all settlers

The Old West

Found a town on the open prairie. Bring in the railroad, trade what the trains carry, tap your banks, send surveys out to chart new country, and grow one trading post into a city that lasts. Then do it again in the next territory.

  • Plays in the browser
  • Saves on your device, or sign in to save across devices
  • No account needed
  • Free to play

Abilene · Kansas PlainsKey art

Six systems · one town

What you do

  1. Rail Depot

    01Depot

    Work the traffic

    Trains and wagons stop at your platforms for coal, repairs and a hot meal, and pay on departure. One platform, one train at a time; every platform needs an open side for the approach.

  2. Mercantile

    02Trade

    Trade the cargo

    Trains sell what their home town exports and buy what it imports. Set Buy and Sell per good, hold iron ore for a foundry, and ride the booms.

  3. Dollars

    03Income

    Tap the banks

    Every building earns dollars by the minute into its own bank. A glowing coin means it is ready: tap it and watch the dollars fly home. Banks keep filling while you are away.

  4. Trading Post

    04Timers

    Build on the clock

    Buildings take real time to open, from ninety seconds to four hours by tier, and upgrades take longer still. Queue a build, go live your life, come back to a bigger town. Gold Dust skips the wait.

  5. Ride out

    05Surveys

    Ride out

    Send surveys from your depots to any of eight regions. They come back with cargo, charts, Gold Dust and discoveries for the Almanac: trains, peoples, keepsakes.

  6. Union Depot

    06The West

    Claim new country

    Clear rings of unclaimed land around your trading post as the town grows, then found the next town in one of eight regions: dry Arizona, the Colorado mines, Utah salt, New Mexico mesas, the far gold country. One purse across all of them.

The panels you run it from

The town view

Abilene · Day 042 · L3 Boom Town · Kansas Plains · the Build panel
Abilene · Day 042 · L3 Boom Town · Kansas Plains · the Build panel

There is always something on the fire

Come back for

  • Missions

    Missions

    Fifty goals in seven chapters, three live at a time. Finish one, come back and claim the dollars, Gold Dust and rank it pays.

  • Achievements

    Achievements

    Twenty-four lifetime achievements in bronze, silver and gold, from your first fifty trains to the whole Almanac, each tier paying Gold Dust.

  • Gold Dust

    Daily reward

    A seven-day streak of dollars, crates and Gold Dust, with a banner token on day seven. Miss a day and you can mend the streak.

  • Town rank

    Town rank

    Settler to Superintendent and on to Builder of the West. Ranks are earned across every region and grant real powers: collect all banks at once, a fourth mission, a bonus on every rate.

  • The Almanac

    The Almanac

    Twenty-four trains, twelve peoples of the West and sixteen keepsakes to find, with a story for each. Completing a set pays Gold Dust and a title.

  • Main Street

    Territory

    Every town starts on a small plot. Buy the next ring of unclaimed land, wait for the graders to clear it, and the town grows outward, ring by ring, in every region.

Unlocked by renown and building count

Five tiers

  1. L1L1 Trading Post

    Trading Post

    One trading post and $6,000. Build a depot, a freight house and a wind pump, then serve your first trains.

  2. L2L2 Railhead

    Railhead

    A telegraph office, a mercantile, frame houses and a mountain flume. Freight lines begin to trust you, and the second region opens.

  3. L3L3 Boom Town

    Boom Town

    A schoolhouse, a bank, a main street and a roundhouse. Residents run businesses; you lend dollars at interest.

  4. L4L4 Rail Junction

    Rail Junction

    A grand hotel and the Union Depot. Long-haul express trains arrive.

  5. L5L5 Queen City

    Queen City

    The end of the line: a city the whole West rolls through.

Each one a whole new town

Eight regions

24 buildings · six families · three levels each

The buildings

Core

  • Trading PostTrading Post

Tier 1

  • Rail DepotRail Depot
  • Freight HouseFreight House
  • Wind PumpWind Pump
  • Coaling YardCoaling Yard
  • Boarding HouseBoarding House
  • SaloonSaloon

Tier 2

  • Telegraph OfficeTelegraph Office
  • MercantileMercantile
  • Opera HouseOpera House
  • Homestead FieldsHomestead Fields
  • InfirmaryInfirmary
  • Frame HousesFrame Houses
  • Mountain FlumeMountain Flume
  • Weigh HouseWeigh House
  • JailhouseJailhouse

Tier 3

  • AcademyAcademy
  • Savings BankSavings Bank
  • Main StreetMain Street
  • County FairCounty Fair
  • Iron FoundryIron Foundry
  • RoundhouseRoundhouse

Tier 4

  • Grand HotelGrand Hotel
  • Union DepotUnion Depot

24 trains · 12 peoples · 16 keepsakes to find

Who comes through

  • Diné Weavers

    Diné Weavers

    The Navajo people, whose wool blankets trade from Santa Fe to the plains.

  • Shoshone Traders

    Shoshone Traders

    Basin and mountain people, and horse traders at Fort Bridger.

  • Ute Diplomats

    Ute Diplomats

    Mountain people of the Colorado ranges; met by survey.

  • Golden Gate Express Train

    Golden Gate Express Train

    Long-haul passengers of the fourth tier.

  • Sierra Tea Tin

    Sierra Tea Tin

    A Chinese grader's tin from the Sierra. Rare.

Gold DustPremium currency

Gold Dust

Earned by missions, daily rewards and surveys, and offered in the Store. Spend it to skip a build, call a survey home, open a region before you have the charts, or dress the town in a region banner. The game is free to play; nothing in it needs Gold Dust.

Store items are real purchases, handled securely by Stripe Checkout and charged in US dollars. Items arrive in your town as soon as the payment goes through.

Gold Dust every new founder starts with
20
Regions to unlock, with dollars or Dust
8
Dust skips eight minutes of any build, upgrade or clearing
1
Things to find for the Almanac
52

Keys · saves · screens

Depot notes

Controls

Space
Pause
0 · F
Fit the town, focus the selection
B S M F
Build, Town, Market, Freight
E G J R
Surveys, The West, Missions, Almanac
Wheel
Zoom the world; drag to pan
Esc
Close a panel, stop placing

Saves

Your profile saves to your browser every few seconds and when you leave the tab. Timers run on the clock, so builds finish and banks fill while you are gone.

One profile per browser, every region inside it. Export and import it from Settings, or sign in to keep a cloud save and pick up on another device. Without an account your save stays on your device.

Screens

Built for a desktop browser at 1280 px and wider with WebGL on; a landscape tablet works, and on a phone the panels fold into a bottom bar and sheets.

Current Chrome, Edge, Firefox and Safari. Reduced-motion settings are honored, and the effects tier steps down on slower machines.

Questions

What kind of game is this?

A calm frontier town builder. You start with one trading post around 1860 and grow a town over weeks of short visits. Timers run on the real clock, so it keeps working while you are away.

Is it free?

Yes. Every building, region, mission and achievement can be reached with dollars and patience. Gold Dust can also be bought with real money in the Store to skip waits; prices are shown in US dollars before you pay.

Do I need an account?

No. Your town saves in your browser. Sign in only if you want a cloud save on more than one device.

How true to history is it?

The places, trade goods, buildings and peoples are real, and the buildings and titles are drawn from the American West between about 1860 and 1885. Decades are compressed for play. It is a game about railroads and trade, not a full portrait of the frontier. The land it is set on was the home of Native nations, many of whom were forced from it in these same years; the game has no mechanic that displaces or fights anyone, and it does not pretend that history away.

Is there shooting in the game?

No. Outlaws raid freight houses and the marshal sees them off, and that is the whole of it. Nobody in the game fights a people, and no mechanic turns anyone into a target.

Who are the peoples in the Almanac?

Real people of the West, among them the Kanza, Shoshone, Ute, Diné, Pueblo, Akimel O'odham and Miwok nations, Chinese railroad builders and merchants, Tejano vaqueros, Black cowboys and homesteading women. Each is written with their own skills, trade and history.

Does it work on a phone?

Yes. On a phone the panels become sheets over a bottom bar, and the world pans by drag and zooms by pinch. A desktop screen shows more at once.

The Old West key art: a young boom town on the prairie with painted false fronts, a brick depot and a steam train under a big warm sky

Ready to found a town

Town name. Pick one on the title screen, or take the one the register hands you.

Found a town

Register OW-0000 will be assigned at the founding